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nCloth Collision Properties Explained
Maya’s cloth simulation, nCloth, has a lot of attributes that users can fine tune to get the perfect simulation. For many people starting to use nCloth, it can be quite overwhelming. But fear not! Below you can see examples of each nCloth Collision Property attribute with a brief description of each. Let’s dive in. Collision Properties Enable This one is straight forward. Enables or disables the nCloth calculation. If you have multiple nCloth objects in a scene and only need
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nCloth Dynamic Properties Explained
nCloth can be overwhelming for a first-time user because of how many settings there are. I broke down each setting with visual examples that you can always reference it easily. Let's dive in! Dynamic Properties Stretch Resistance The higher this number the less the nCloth object will stretch. It is resisting the amount of Stretching allowed. Compression Resistance This creates a resistance of the pressure placed on bend links. It looks like a type of volume retention the high
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