Rigging
The Last of Us Part 1 | Lead Character Technical Director
I worked closely with Naughty Dog and lead a team of 6 riggers. I trained everyone on the team, created and supported facial and body rigs, skinning, and cloth simulations. I also developed and maintained pipeline tools to expedite our workflow. I also worked closely with production to setup time estimates and scheduling.
Elf on the Shelf: A Fox Cub's Christmas Tale | Lead Character Technical Director
During production, I create rigs and adjust rigs on the many characters you see in the film. I worked on body rigs, facial rigs, prop rigs, and create pipelines tools to expedite the process. With each character we faced unique challenges.
Elf on the Shelf: St. Bernars Save Christmas | Character Technical Director
For this film, I mainly rigged all of the props. I worked on improving and adjusting character rigs during production if there were errors or glitches throughout production. I established a method to utilize Xgen for Santa's beard that allowed us to rig it with joints.
Cobito (Hermit Crab) Rig
Key Features:
- Ribbon spine rig in the eyes that allow it to stretch, rotate, scale, and translate in various places.
- Blendshapes to morph eyes into hearts.
- IK/FK throughout.