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Rigging

Lead Character Rigger

During production, I create rigs and adjust rigs on the many characters you see in the film. I worked on body rigs, facial rigs, prop rigs, and create pipelines tools to expedite the process. With each character we faced unique challenges. 

Rigger

For this film, I mainly rigged all of the props. I worked on improving and adjusting character rigs during production if there were errors or glitches throughout production. I established a method to utilize Xgen for Santa's beard that allowed us to rig it with joints.

Cobito (Hermit Crab) Rig

Key Features:

- Ribbon spine rig in the eyes that allow it to stretch, rotate, scale, and translate in various places.

- Blendshapes to morph eyes into hearts.

- IK/FK throughout.

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